((Pile)this.piles.get(((Integer)tableau.get(i % tableau.size())).intValue()))
.dealCard(firstpile.removeCard());
And that's how a computer deals a hand of Solitaire. Surprisingly enough it worked first time when I typed it in.
This week I've had to begin thinking about writing cover letters and applying to companies in Boston, for the important purpose of having a job once I get there. So what have I been doing? Playing loads of Unreal Tournament 2004, naturally, after having been lent it by the over-consonanted .
I was surprised by how team-oriented the game is - rather than just a simple "play through a heap of maps" single player mode like the original, you have to pay for your team members, keep them patched up and even trade members between teams, in something that bears a resemblance to Necromunda.
It's also quite a lot harder than the original - admittedly I'm playing on Experienced rather than Novice now, but all the CTF and DOM games tend to now be 20 minutes of no progress and then a frantic rush during overtime at the end. Conversely, I find the all-against-all matches dead easy, and can safely interpret opponents listed as "Unbelievably hard" as "You might actually get hurt a bit during this match." I haven't tried it online yet, though - I'm saving that for after I complete the matches in single player.
I know I'm a couple of years behind everyone else, but I'm amazed at how good it looks - half the time I get distracted by looking at the scenery rather than concentrating on playing. I'll have to look at the editor for it and see if I can get back into mapmaking again.
This week I've had to begin thinking about writing cover letters and applying to companies in Boston, for the important purpose of having a job once I get there. So what have I been doing? Playing loads of Unreal Tournament 2004, naturally, after having been lent it by the over-consonanted
I was surprised by how team-oriented the game is - rather than just a simple "play through a heap of maps" single player mode like the original, you have to pay for your team members, keep them patched up and even trade members between teams, in something that bears a resemblance to Necromunda.
It's also quite a lot harder than the original - admittedly I'm playing on Experienced rather than Novice now, but all the CTF and DOM games tend to now be 20 minutes of no progress and then a frantic rush during overtime at the end. Conversely, I find the all-against-all matches dead easy, and can safely interpret opponents listed as "Unbelievably hard" as "You might actually get hurt a bit during this match." I haven't tried it online yet, though - I'm saving that for after I complete the matches in single player.
I know I'm a couple of years behind everyone else, but I'm amazed at how good it looks - half the time I get distracted by looking at the scenery rather than concentrating on playing. I'll have to look at the editor for it and see if I can get back into mapmaking again.
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