Early this evening: Start playing Space Quest 5, which had been sitting in my Retro folder for a while but had never seriously been played.
Slightly later this evening: Decide that like all Sierra games, it's more enjoyable to have an FAQ permanently open in the background because of the high frequency of missable items and unlikely sudden deaths.
Well into the game: Become very impressed at a message telling me explicitly that I'd messed up a puzzle and giving me the opportunity to reset it. This might be the most generous thing in a Sierra adventure ever.
Much later: Spend ages navigating an annoying little maze.
At the end of the maze: Am curtly informed that I missed a vital item near the beginning of the game, and am dumped unceremoniously back at the title screen.
On title screen: Begin collecting a list of names of Sierra development staff for future murderous rampage.
Slightly later this evening: Decide that like all Sierra games, it's more enjoyable to have an FAQ permanently open in the background because of the high frequency of missable items and unlikely sudden deaths.
Well into the game: Become very impressed at a message telling me explicitly that I'd messed up a puzzle and giving me the opportunity to reset it. This might be the most generous thing in a Sierra adventure ever.
Much later: Spend ages navigating an annoying little maze.
At the end of the maze: Am curtly informed that I missed a vital item near the beginning of the game, and am dumped unceremoniously back at the title screen.
On title screen: Begin collecting a list of names of Sierra development staff for future murderous rampage.
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